Sunday, July 23, 2017

I Ain't Been Shot Mum Learning game: Action at Molista Playtest

Now that my Greek and Italian forces for WW2 are done (10mm Pithead Miniatures), I decided to sit down to ran a solo game so I could grasp the basic rules. This was also a play-test for the scenario I am writing, which is based on the Action at Molista, during the Battle of Pindus on 28-30 October 1940 (scenario will be made available after one more playtesting).

The Initial Dispositions with blinds


The scenario focuses on the attempt of the 2nd Battalion "Aquila" of the 9th Alpini Regiment of the 3rd Alpini Division “Giulia” to outflank the strong defense of the Molista village by 2 companies of by Battalion I of the 51st Infantry Regiment of the Davakis Detachment. Historically "Aquila" was able to outflank the Greek forces and drive deep into the Greek positions, before Greek reinforcements counterattacked and drove them back.


Greek and Italian Units revealed


Scenario wise I gave the greeks a Poor Regular Platoon with 2 MMGs in support. The Italians were given a Good Regular Company of 3 platoons (1 HQ Platoon and two regular platoon), plus 3 MMG. Both the ground and weather made moving, spotting and hitting hard. To make a long story short, the Italians were able to attain their objectives within the assigned time (as in history). A key moment was when one of the Italian platoons still in Blind, took advantage of the  weather conditions and was able to charge the greek MMGs and overrun them. This made the greek defense untenable, though the Greek infantry platoon held out to the end. The Greeks lost 32 men (killed, wounded, MIA, stragglers) and 2 MMGs, while the Italians suffered 20 casualties. 


An Italian Platoon with Big Man

The Greek Infantry Platoon with Big Man

The Italian, and Greek MMGs

The Battle in full development. The Italian Company negotiating the tough terrain. The Left(bottom of photo) flank of the Greek position is compromised.

The Greek Platoon under severe pressure.

Italian units have attained their objectives.


In general grasping the basics of infantry combat was not too hard, though it took me a couple of turns to grasp that sections, as opposed to whole platoons activated to do things. I did not need to go back to the rule-book often as the QRS was very good, though I will need to print the Fire-fight table, and the Infantry Actions per Unit Strength table. The only major issue was deciding whether to use the table in the supplements or the one in the rulebook. Also I would had preferred some more guidance on how many Big Men to include in the forces.

I did not use Aircraft, Artillery, or Vehicle rules, so I cannot say much about those mechanics.

2 comments:

nitpickergeneral said...

Hi Konstanz. You have managed to devise a good looking scenario, and without having played a game of IABSM before. It's a testament to your abilities sir.

I follow your exploits in other Wargame periods and rules with interest, but had not connected you to this blog before.

Big men here are like Generals in BBB. You put them with the critical units, as it increase the chances that they will activate. Tactically efficient forces get more big men than inept ones. Elite forces like paras may get more than one per platoon. Poor units maybe only one or two for the whole company.

Konstantinos Travlos said...

Got it! Thank you for the explanation!