Tuesday, November 6, 2012

Quick Battle Report Warhammer1000

I had a chance to play two small Warhammer1000 battles. In both cases I played the Goblins and won the battle. I am starting to see an issue with using cards for a solitaire game, and may go to tables and dice rolls for two reasons

1) Less compoments

2) I can tailor tables to specific types of units and aggression ratings.

Here are some pictures and a short report of one of those battles.
The two forces arrayed

Goblin and Orc line


Dwarf line


Dwarf activation cards


Hold order


Looking down the cannon 



Fanatics Charge!

BR Write-up

Dwarfs had

1 unit warriors (Thane and BSB)
1 unit miners
1 unit thunderers
1 cannon

O&G had

2 unit NG spearmenr (one with 2 fanatics and NG Big Boss, and one with Shaman and 1 Fanatic)
1 Unit of Big UNs (with Orc BSB)

Armies starter 16 inches away

AI Dwarfs, me O&G

Dwarfs deployed in line of Cannon, Miners, Thunderers, Warriors

Shaman NG regiment across cannon

Big Uns in front of thunderers

Boss NG regiment in fornt of warriors

Turn 1

NG go first and all march towards the dwarfs. NG shaman tries to cast Glut of Crows on Artillery but dispelled

No unit comes close to fanatic range

Dwarfs: Miners and Warriors hold, Artillery and Thunderers shoot. Artillery misfires but nothing serious, Thunderers only get 1 hit which does not wound :p

Turn 2

All units march towards dwarfs. Fanatics unleashed. 2 on the warriors and 1 on the miners. Warrior fanatic one hits, killing 3 warriors, and 1 moves only 2". Miner fanatic only moves but does not reach. Warriors pass their panic test. Miner fanatic will kill one miner later, but the fanatics did not do much in the rest of the battle.

Dwarf cannon fires canister killing off 7 goblins for the Shamans unit, which passes its panic test.

Dwarf thunderers charge the Big Uns. Miners pivot to be able to charge Big Uns later. Warriors do nothing.

Thunderers get mauled in the battle (killing 2 Big Uns, but losing 5 thunderers) and run away only to be haunted down by the victorious big uns.

Turn 3-5

Big Uns charge Miners, Boss Goblins charge Warriors, Shaman Goblins charge Cannon. Cannon crew gets insane courage and holds the 10 goblins for 2 rounds before getting murdered. Shaman casts Bears anger on Champion that finishes it. Big Uns defeat the Miners after a grueling match. Warriors lose the BSB to the Goblin Big Boss, but hold off for 2 rounds.

In the end the Goblins won a fairly good victory, primarily due to the AI sending the thunderers to the charge. That said this might had been a wise move as the Ork BSB carried the banner of Mork, giving +1 S to the Big Uns when they charge.

A good fun game. The Dwarves were unlucky in their cannon shot and one grapeshot fire, but the cannon did fire one scary shot that killed off many Gobbos. But Gobbo units are big enough to take it. The Size of Goblin units paid off, since while the dwarves had more points, the Gobbos had more numbers and thus ranks and more troops. The Magic phase showed the power of dwarf dispel dive, but also the power of perseverance.

On other frontsI got a DBA battle in (Nik. Byzantines vs. Dyanstic Bedouin) and I am delving in the Perfect Captain's "A Coat of Steel" WOTR rules  .



1 comment:

Jiminho said...

Mr. Travlos,

I just thought that I should let you know that some figures you are quite familiar with have just played a starring role in a battle reported at EvE and on my blog

http://syldavianchronicle.blogspot.ca/2012/11/battle-of-zileheroum-marshes-aar.html

They look great and performed very well!