Monday, September 4, 2017

Romanian National Military Museum Part III

Last year I visited Bucharest, Romania to visit a good friend. One of the sites I visited was the National Military Museum. One of the main galleries was closed. I had a chance to visit last week again, and this time the gallery I missed was open. So here you go with pictures. Covering mainly the 19th and 20th century. And jere are 421 photos for you, by me (click for larger image)

Saturday, August 26, 2017

Herald of Nurgle (Present for a friend)

As a present for one of my friends I bought and painted a Herald of Nurgle for Warhammer 40k.

Tuesday, August 8, 2017

My 28mm Collection

While I started war-gaming with 15mm (DBA), for a very long period I was a 28mm wargamer. Most of my friends played Warhmmaer 40k and most were committed to 28mm. But I never fully felt happy with either choice. Now-days I primarily war-game in  6-10mm scales, as I prefer either large scale operational games like BBB, or large skirmish games like IABSM (company level). I do have 28mm figures for war-gaming, the survivors of a previous era (A 1500 pts Space Marine force, and am ixed GW-Perry Minis 28mm force for Fantasy Games). But nowadays I relegate 28mm to small skirmish games (like Saga). And I collect them and paint them as collector figures, just like I used to do with 54mm figures. Here I will present some pictures of my 28mm figurine collection. There are two themes. One is the Napoleonic Era (Perry, Victrix, Foundry), and the other the Balkan Wars (Tiger Miniatures) Enjoy!

Tuesday, July 25, 2017

Play-testing continued BBBB

Morten helped me play-test Monastir 1912. No question it will need another one and some tweaking, but he did like in general the feel, and the fact that Balkan War battles are very different from other periods.

With Monastir, 8 of the 14 scenarios have been play-tested once. Here are some pictures

Sunday, July 23, 2017

I Ain't Been Shot Mum Learning game: Action at Molista Playtest

Now that my Greek and Italian forces for WW2 are done (10mm Pithead Miniatures), I decided to sit down to ran a solo game so I could grasp the basic rules. This was also a play-test for the scenario I am writing, which is based on the Action at Molista, during the Battle of Pindus on 28-30 October 1940 (scenario will be made available after one more playtesting).

The Initial Dispositions with blinds

The scenario focuses on the attempt of the 2nd Battalion "Aquila" of the 9th Alpini Regiment of the 3rd Alpini Division “Giulia” to outflank the strong defense of the Molista village by 2 companies of by Battalion I of the 51st Infantry Regiment of the Davakis Detachment. Historically "Aquila" was able to outflank the Greek forces and drive deep into the Greek positions, before Greek reinforcements counterattacked and drove them back.

Monday, July 17, 2017

BBB Shiloh

Last week we met at Emir's place to start a Bloody Big Battles mini campaign. I would had preferred play-testing one of my Balkan Wars battles, but the guys were tired of balkan battles. So I put my ACW collection to use. Emir wanted Shiloh so we set it up. Emir and Doruk took command of the Confederacy, while me and Morten of the Union. The game went like the historical battle. The Confederate attack reached Pittsburg Landing, but was stopped. The Union counter-attack reached Shiloh Church, but was stopped short of taking it. Thus a draw. Emir's guns did very well capitalizing on my mistakes , which cost us two divisions. But Morten was able to  well execute  the plan we both had formed. We were able to flank the Confederate line at the sunken road, but alas a well placed artillery shot cost us a victory.

I am a bit sorry for not presenting a more detailed AAR, but I am burned out. You will have to suffice with the Video AAR and some pictures courtesy of Emir and Morten.

Saturday, July 15, 2017

Bloody Big Balkan Battles: Playtests Ongoing

 I decided to take a chance to inform you all about the progress with the Bloody Big Balkan Battles (BBB) project. Right now I am in the play-testing period, with help from Chris Pringle. Our goal is to make sure each of the scenario gets play-tested twice and if possible more times. Right now the situation is as follows